Homework 6

Filter, Render Target, Normal Map
(toon shaded & monotoned,imposter,
Sobel filter & normal map & texture swap,
mosaic filter & perlin noise)

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Homework 5-2,5-3

Gooch Shaded Teapot
Using GLSL shaders in a class & perlin noise

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Homework 5-1

Basic GLSL

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Homework 4

Class, Raycaster, Shadow Map

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Homework 3

OBJ loader, drive, collision

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Homework 2

Hierarchical Model

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Homework 1

time-based animation

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